;
; ------------------------------------------------------------
;
; PureBasic - AttachNodeObject
;
; (c) Fantaisie Software
;
; ------------------------------------------------------------
;
;[Space] = DetachObject
;[RETURN] = AttachObject
IncludeFile #PB_Compiler_Home + "examples/3d/Screen3DRequester.pb"
Define.f KeyX, KeyY, MouseX, MouseY, Speed = 1.0
Define.i RobotMove
If InitEngine3D(3)
InitSprite()
InitKeyboard()
InitMouse()
If Screen3DRequester()
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data" , #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures" , #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Models" , #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Scripts" , #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Particles" , #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Packs/desert.zip" , #PB_3DArchive_Zip)
Parse3DScripts()
; Сначала создайте наш материал
;
CreateMaterial(10, LoadTexture(10, "PureBasic.bmp"))
SetMaterialColor(10, #PB_Material_SelfIlluminationColor, RGB(165, 165, 165))
; Затем создайте группу Билбордов и используйте предыдущий материал
;
CreateBillboardGroup(0, MaterialID(10), 40, 10, 0, 120, 0)
AddBillboard(0, 0, 0, 0)
GetScriptMaterial(1, "Color/Red")
GetScriptMaterial(2, "Color/Green")
CreateMaterial(3, LoadTexture(3, "r2skin.jpg"))
SetMaterialColor(3, #PB_Material_SelfIlluminationColor, RGB(75, 75, 75))
; Излучатель частиц (Particle)
;
GetScriptParticleEmitter(0, "Examples/PurpleFountain")
Jet = GetScriptParticleEmitter(#PB_Any, "Examples/JetEngine1")
MoveParticleEmitter(0, 15, 12, -5, #PB_Absolute)
MoveParticleEmitter(Jet, -15, 12, -5, #PB_Absolute)
; Земля (Ground)
;
CreateMaterial(0, LoadTexture(0, "Dirt.jpg"))
CreatePlane(0, 700, 700, 70, 70, 15, 15)
CreateEntity(0,MeshID(0),MaterialID(0))
EntityRenderMode(0, 0)
; Сетка (Mesh)
;
LoadMesh(1, "robot.mesh")
CreateSphere(2, 10)
; Узел (Node)
;
CreateNode(1)
; Сущность (Entity)
;
CreateEntity(1, MeshID(1), MaterialID(3))
CreateEntity(2, MeshID(2), MaterialID(1), 0, 18, 0)
CreateEntity(3, MeshID(2), MaterialID(2))
; Камера
;
CreateCamera(0, 0, 0, 100, 100)
MoveCamera(0, 0, 120, 400, #PB_Absolute)
CameraLookAt(0, EntityX(1), EntityY(1) + 40, EntityZ(1))
; Свет
;
AmbientColor(RGB(6, 6, 6))
CreateLight(0, RGB(255, 255, 155), 0, 35, -70)
SetLightColor(0, #PB_Light_SpecularColor, RGB(255, 255, 255))
LightAttenuation(0, 100, 0.1)
CreateLight(1, RGB(255, 255, 155), 0, 35, 70)
SetLightColor(1, #PB_Light_SpecularColor, RGB(255, 255, 255))
Range.f = 100
LightAttenuation(1, Range, 0.1)
; Прикрепить объект
;
AttachNodeObject(1, EntityID(1))
AttachNodeObject(1, EntityID(2))
AttachNodeObject(1, ParticleEmitterID(0))
AttachNodeObject(1, ParticleEmitterID(Jet))
AttachNodeObject(1, BillboardGroupID(0))
AttachNodeObject(1, LightID(0))
AttachNodeObject(1, LightID(1))
Repeat
Screen3DEvents()
If ExamineMouse()
MouseX = -MouseDeltaX()/10
MouseY = -MouseDeltaY()/10
EndIf
RobotMove = #False
If ExamineKeyboard()
If KeyboardReleased(#PB_Key_F5)
FreeNode(1)
Debug EntityX(1)
Debug EntityY(1)
Debug EntityZ(1)
MoveEntity(1, 0, 0, 0, #PB_Absolute)
EndIf
If KeyboardReleased(#PB_Key_Space)
DetachNodeObject(1, EntityID(2))
DetachNodeObject(1, BillboardGroupID(0))
DetachNodeObject(1, LightID(1))
DetachNodeObject(1, ParticleEmitterID(Jet))
EndIf
If KeyboardReleased(#PB_Key_Return)
MoveEntity(2, 0, 18, 0, #PB_Absolute)
AttachNodeObject(1, EntityID(2))
MoveBillboardGroup(0, 0, 120, 0, #PB_Absolute)
AttachNodeObject(1, BillboardGroupID(0))
MoveLight(1, 0, 35, 70, #PB_Absolute)
AttachNodeObject(1, LightID(1))
MoveParticleEmitter(Jet, -15, 12, -5, #PB_Absolute)
AttachNodeObject(1, ParticleEmitterID(Jet))
EndIf
If KeyboardPushed(#PB_Key_Left)
MoveNode(1, -1, 0, 0)
RotateNode(1, 0, 180, 0)
RobotMove = #True
EndIf
If KeyboardPushed(#PB_Key_Right)
MoveNode(1, 1, 0, 0)
RotateNode(1, 0, 0, 0)
RobotMove = #True
EndIf
If KeyboardPushed(#PB_Key_Up)
MoveNode(1, 0, 0, -1)
RotateNode(1, 0, 90, 0)
RobotMove = #True
EndIf
If KeyboardPushed(#PB_Key_Down)
MoveNode(1, 0, 0, 1)
RotateNode(1, 0, -90, 0)
RobotMove = #True
EndIf
EndIf
If RobotMove
If EntityAnimationStatus(1, "Walk") = #PB_EntityAnimation_Stopped ; Цикл
StartEntityAnimation(1, "Walk")
EndIf
Else
StopEntityAnimation(1, "Walk")
EndIf
CameraLookAt(0, EntityX(1), EntityY(1) + 40, EntityZ(1))
RenderWorld()
FlipBuffers()
Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1
EndIf
Else
MessageRequester("Ошибка", "3D Движок не может быть инициализирован",0)
EndIf
End