;
; ------------------------------------------------------------
;
; PureBasic - ShadowColor
;
; (c) Fantaisie Software
;
; ------------------------------------------------------------
;
IncludeFile #PB_Compiler_Home + "examples/3d/Screen3DRequester.pb"
Define.f KeyX, KeyY, MouseX, MouseY
#CameraSpeed = 1
If InitEngine3D()
InitSprite()
InitKeyboard()
InitMouse()
If Screen3DRequester()
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Models", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Scripts",#PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Packs/desert.zip", #PB_3DArchive_Zip)
Parse3DScripts()
KeyboardMode(#PB_Keyboard_International)
WorldShadows(#PB_Shadow_Modulative, -1, RGB(255, 0, 0))
; Материалы
;
WoodMaterial = CreateMaterial(#PB_Any, TextureID(LoadTexture(#PB_Any, "Wood.jpg")))
DirtMaterial = CreateMaterial(#PB_Any, TextureID(LoadTexture(#PB_Any, "Dirt.jpg")))
; Земля
;
MeshPlane = CreatePlane(#PB_Any, 100, 100, 10, 10, 15, 15)
Ground = CreateEntity(#PB_Any, MeshID(MeshPlane), MaterialID(DirtMaterial))
EntityRenderMode(Ground, 0)
; Меши
;
MeshCube = CreateCube(#PB_Any, 2)
MeshSphere = CreateSphere(#PB_Any, 2)
MeshLogo = LoadMesh(#PB_Any, "PureBasic.mesh")
; Сущности
;
CreateEntity(#PB_Any, MeshID(MeshCube), MaterialID(WoodMaterial), -5, 1, -5)
CreateEntity(#PB_Any, MeshID(MeshSphere), MaterialID(WoodMaterial), 0, 2, 0)
Logo = CreateEntity(#PB_Any, MeshID(MeshLogo), MaterialID(WoodMaterial), 5, 3, 5)
ScaleEntity(Logo, 0.2, 0.2, 0.2)
; Камера
;
Camera = CreateCamera(#PB_Any, 0, 0, 100, 100)
MoveCamera(Camera, 0, 10, 20, #PB_Absolute)
; Скайбокс (SkyBox)
;
SkyBox("desert07.jpg")
; Свет
;
CreateLight(#PB_Any, RGB(255, 255, 255), 300, 90, -300)
AmbientColor(RGB(20, 20, 20))
Repeat
Screen3DEvents()
If ExamineMouse()
MouseX = -MouseDeltaX() * #CameraSpeed * 0.05
MouseY = -MouseDeltaY() * #CameraSpeed * 0.05
EndIf
If ExamineKeyboard()
If KeyboardPushed(#PB_Key_Left)
KeyX = -#CameraSpeed
ElseIf KeyboardPushed(#PB_Key_Right)
KeyX = #CameraSpeed
Else
KeyX = 0
EndIf
If KeyboardPushed(#PB_Key_Up)
KeyY = -#CameraSpeed
ElseIf KeyboardPushed(#PB_Key_Down)
KeyY = #CameraSpeed
Else
KeyY = 0
EndIf
EndIf
RotateEntity(Logo, 0, 1, 0, #PB_Relative)
MoveCamera (Camera, KeyX, 0, KeyY)
RotateCamera(Camera, MouseY, MouseX, 0, #PB_Relative)
RenderWorld()
Screen3DStats()
FlipBuffers()
Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1
EndIf
Else
MessageRequester("Ошибка", "3D Движок не может быть инициализирован",0)
EndIf
End