;
; ------------------------------------------------------------
;
; PureBasic - WorldDebug
;
; (c) Fantaisie Software
;
; ------------------------------------------------------------
;
#CameraSpeed = 0.4
#Speed = 60
Enumeration
#MainWindow
#Editor
EndEnumeration
IncludeFile #PB_Compiler_Home + "examples/3d/Screen3DRequester.pb"
Define.f KeyX, KeyY, MouseX, MouseY, RatioX, RatioY
Define DebugBody
If InitEngine3D()
InitSprite()
InitKeyboard()
InitMouse()
If Screen3DRequester()
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Models", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Scripts", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/GUI", #PB_3DArchive_FileSystem)
Parse3DScripts()
; - Материалы
GetScriptMaterial(0, "Color/Blue")
GetScriptMaterial(1, "Color/Green")
GetScriptMaterial(2, "Color/Red")
GetScriptMaterial(3, "Color/Yellow")
CreateMaterial(4, LoadTexture(0, "Dirt.jpg"))
; - Меши
CreateCube(0, 2)
CreateSphere(1, 1)
LoadMesh(2, "PureBasic.mesh")
; - Сущности
CreateEntity(0, MeshID(0), MaterialID(0), 4, 1.0, 0)
CreateEntity(1, MeshID(1), MaterialID(1), -4, 0.5, 0)
CreateEntity(2, MeshID(2), MaterialID(2), 0, -2.3, 0)
CreateEntity(4, MeshID(0), MaterialID(4), 0, -4, 0)
ScaleEntity(2, 0.1, 0.1, 0.1)
ScaleEntity(4, 5, 0.5, 5)
; - Тело
CreateEntityBody(0, #PB_Entity_BoxBody, 1)
CreateEntityBody(1, #PB_Entity_SphereBody, 1)
CreateEntityBody(2, #PB_Entity_StaticBody)
CreateEntityBody(4, #PB_Entity_StaticBody)
; - Камера
Camera = CreateCamera(#PB_Any, 0, 0, 100, 100)
MoveCamera(Camera, -1, 8, 25, #PB_Absolute)
CameraLookAt(Camera, -1, 0, 0)
; - Свет
CreateLight(#PB_Any, RGB(255, 255, 255), 1560, 900, 500)
; - GUI
RatioX = CameraViewWidth(Camera) / 1920
RatioY = CameraViewHeight(Camera) / 1080
OpenWindow3D(#MainWindow, 10, 10, 380 * RatioX, 180 * RatioY, "WorldDebug")
EditorGadget3D(#Editor, 10 * RatioX, 20 * RatioY, 340 * RatioX, 110 * RatioY, #PB_Editor3D_ReadOnly)
SetGadgetText3D(#Editor, "F2 : Debug Entity" + Chr(10) + "F3 : Debug Body" + Chr(10) + "F4 : Debug none")
ShowGUI(128, 1) ; Отображение GUI, полу-прозрачность и и отображение курсора мыши
Repeat
Screen3DEvents()
Repeat
Event3D = WindowEvent3D()
Until Event3D = 0
If ExamineMouse()
MouseX = -MouseDeltaX() * #CameraSpeed * 0.05
MouseY = -MouseDeltaY() * #CameraSpeed * 0.05
InputEvent3D(MouseX(), MouseY(), MouseButton(#PB_MouseButton_Left))
EndIf
If ExamineKeyboard()
If KeyboardPushed(#PB_Key_F2)
WorldDebug(#PB_World_DebugEntity)
ElseIf KeyboardPushed(#PB_Key_F3)
WorldDebug(#PB_World_DebugBody)
ElseIf KeyboardPushed(#PB_Key_F4)
WorldDebug(#PB_World_DebugNone)
EndIf
If KeyboardPushed(#PB_Key_Left)
KeyX = -#CameraSpeed
ElseIf KeyboardPushed(#PB_Key_Right)
KeyX = #CameraSpeed
Else
KeyX = 0
EndIf
If KeyboardPushed(#PB_Key_Up)
KeyY = -#CameraSpeed
ElseIf KeyboardPushed(#PB_Key_Down)
KeyY = #CameraSpeed
Else
KeyY = 0
EndIf
EndIf
CameraLookAt(Camera, 0, 0, 0)
MoveCamera (Camera, KeyX, 0, KeyY)
RenderWorld()
Screen3DStats()
FlipBuffers()
Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1
EndIf
Else
MessageRequester("Ошибка", "3D Движок не может быть инициализирован", 0)
EndIf
End