; ; ------------------------------------------------------------ ; ; PureBasic - Water ; ; (c) Fantaisie Software ; ; ------------------------------------------------------------ ; #CameraSpeed = 1 IncludeFile #PB_Compiler_Home + "examples/3d/Screen3DRequester.pb" Define.f KeyX, KeyY, MouseX, MouseY If InitEngine3D() InitSprite() InitKeyboard() InitMouse() For k = 0 To 0 If Screen3DRequester() Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Models", #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Water", #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Packs/desert.zip", #PB_3DArchive_Zip) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Scripts", #PB_3DArchive_FileSystem) Parse3DScripts() WorldShadows(#PB_Shadow_TextureAdditive) SkyBox("desert07.jpg") Fog(RGB(128,128,128), 10, 10, 10000) GetScriptMaterial(0, "Color/Red") CreateSphere(0, 10) For i=0 To 9 CreateEntity(i, MeshID(0), MaterialID(0), i * 40, 0, i * 40) Next CreateCamera(0,0,0,100,100) MoveCamera(0, 0, 30 , 140, #PB_Absolute) CameraLookAt(0, 4 * 30, 0, 40) ; - Вода CreateWater(0, 0, -15, 0, 0, #PB_World_WaterLowQuality | #PB_World_WaterCaustics | #PB_World_WaterSmooth | #PB_World_WaterFoam | #PB_World_WaterGodRays) Sun(10000, 1000, 6000, RGB(238, 173, 148)) ; - Свет CreateLight(0, RGB(255, 255, 255), 1560, 900, 500) AmbientColor(RGB(50,50,50)) Repeat Screen3DEvents() If ExamineMouse() MouseX = -MouseDeltaX() * #CameraSpeed * 0.05 MouseY = -MouseDeltaY() * #CameraSpeed * 0.05 EndIf If ExamineKeyboard() If KeyboardPushed(#PB_Key_Left) KeyX = -#CameraSpeed ElseIf KeyboardPushed(#PB_Key_Right) KeyX = #CameraSpeed Else KeyX = 0 EndIf If KeyboardPushed(#PB_Key_Up) KeyY = -#CameraSpeed ElseIf KeyboardPushed(#PB_Key_Down) KeyY = #CameraSpeed Else KeyY = 0 EndIf EndIf For i=0 To 9 MoveEntity(i, EntityX(i), WaterHeight(0, EntityX(i), EntityZ(i)), EntityZ(i), #PB_Absolute) Next RotateCamera(0, MouseY, MouseX, 0, #PB_Relative) MoveCamera (0, KeyX, 0, KeyY) RenderWorld() FlipBuffers() Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1 EndIf Next Else MessageRequester("Ошибка", "3D Движок не может быть инициализирован", 0) EndIf End