;
; ------------------------------------------------------------
;
; PureBasic - Water
;
; (c) Fantaisie Software
;
; ------------------------------------------------------------
;
#CameraSpeed = 1
IncludeFile #PB_Compiler_Home + "examples/3d/Screen3DRequester.pb"
Define.f KeyX, KeyY, MouseX, MouseY
If InitEngine3D()
InitSprite()
InitKeyboard()
InitMouse()
For k = 0 To 0
If Screen3DRequester()
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Models", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Water", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Packs/desert.zip", #PB_3DArchive_Zip)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Scripts", #PB_3DArchive_FileSystem)
Parse3DScripts()
WorldShadows(#PB_Shadow_TextureAdditive)
SkyBox("desert07.jpg")
Fog(RGB(128,128,128), 10, 10, 10000)
GetScriptMaterial(0, "Color/Red")
CreateSphere(0, 10)
For i=0 To 9
CreateEntity(i, MeshID(0), MaterialID(0), i * 40, 0, i * 40)
Next
CreateCamera(0,0,0,100,100)
MoveCamera(0, 0, 30 , 140, #PB_Absolute)
CameraLookAt(0, 4 * 30, 0, 40)
; - Вода
CreateWater(0, 0, -15, 0, 0, #PB_World_WaterLowQuality | #PB_World_WaterCaustics | #PB_World_WaterSmooth | #PB_World_WaterFoam | #PB_World_WaterGodRays)
Sun(10000, 1000, 6000, RGB(238, 173, 148))
; - Свет
CreateLight(0, RGB(255, 255, 255), 1560, 900, 500)
AmbientColor(RGB(50,50,50))
Repeat
Screen3DEvents()
If ExamineMouse()
MouseX = -MouseDeltaX() * #CameraSpeed * 0.05
MouseY = -MouseDeltaY() * #CameraSpeed * 0.05
EndIf
If ExamineKeyboard()
If KeyboardPushed(#PB_Key_Left)
KeyX = -#CameraSpeed
ElseIf KeyboardPushed(#PB_Key_Right)
KeyX = #CameraSpeed
Else
KeyX = 0
EndIf
If KeyboardPushed(#PB_Key_Up)
KeyY = -#CameraSpeed
ElseIf KeyboardPushed(#PB_Key_Down)
KeyY = #CameraSpeed
Else
KeyY = 0
EndIf
EndIf
For i=0 To 9
MoveEntity(i, EntityX(i), WaterHeight(0, EntityX(i), EntityZ(i)), EntityZ(i), #PB_Absolute)
Next
RotateCamera(0, MouseY, MouseX, 0, #PB_Relative)
MoveCamera (0, KeyX, 0, KeyY)
RenderWorld()
FlipBuffers()
Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1
EndIf
Next
Else
MessageRequester("Ошибка", "3D Движок не может быть инициализирован", 0)
EndIf
End