PureBasic
;
; ------------------------------------------------------------
;
;   PureBasic - Reflection
;
;    (c) Fantaisie Software
;
; ------------------------------------------------------------
;
; Используйте стрелки клавиатуры для перемещения / прокрутки плана.
; Используйте F12 для переключения между каркасным и текстурированным режимом.
;

#PB_UNIT_Y=1

IncludeFile #PB_Compiler_Home + "examples/3d/Screen3DRequester.pb"

Define.f MouseX,Mousey, a, ap, dp, co, si

Procedure.f POM(v.f)
  ProcedureReturn (Random(v*1000)-v*500)/500
EndProcedure

Procedure SetupMaterial(n, Filename$, scale.f=1)
  LoadTexture(n, Filename$)
  CreateMaterial(n,TextureID(n))
  ScaleMaterial(n,0.5/scale,1/scale)
EndProcedure

If InitEngine3D()
  
  InitSprite()
  InitKeyboard()
  InitMouse()
  
  If Screen3DRequester()
    Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem)
    Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Packs/desert.zip", #PB_3DArchive_Zip)
    Parse3DScripts()
    
    SkyBox("desert07.jpg")
    
    CreateCamera(0, 0, 0, 100, 100)
    MoveCamera(0,0,20,-40)
    CameraLookAt(0, 0,0,0)
    CreateLight(0,$ffffff, 10000, 5000, 2000)
    AmbientColor($888888)
    
    CreateCamera(1,0,0,100,100)  
    CreateRenderTexture(0,CameraID(1),ScreenWidth()/1,ScreenHeight()/1)
    CreateMaterial(1,TextureID(0))
    SetMaterialAttribute(1,#PB_Material_ProjectiveTexturing,1)
    LoadTexture(1, "MRAMOR6X6.jpg")
    AddMaterialLayer(1,TextureID(1),#PB_Material_Modulate)
    CreatePlane(1,100,100,1,1,4,4)
    CreateEntity(1,MeshID(1),MaterialID(1))
    
    SetupMaterial(2, "RustySteel.jpg",2)
    SetupMaterial(3, "dirt.jpg",2)
    SetupMaterial(4, "soil_wall.jpg",2)
    SetupMaterial(5, "wood.jpg",8)
    
    CreateIcoSphere(0,3,3)
    For i=100 To 150
      CreateEntity(i,MeshID(0),MaterialID(2+Random(3)),pom(32),pom(4),pom(32))
      ScaleEntity(i,1,1+pom(0.7),1)
      RotateEntity(i,pom(180),pom(180),pom(180))
    Next
        
    Repeat
      Screen3DEvents()
      
      ExamineMouse()
      MouseX = -MouseDeltaX() *  0.05
      MouseY = -MouseDeltaY() *  0.05
      ExamineKeyboard()
      ap+(-Bool(KeyboardPushed(#PB_Key_Left))+Bool(KeyboardPushed(#PB_Key_Right)))*0.01
      dp-(-Bool(KeyboardPushed(#PB_Key_Down))+Bool(KeyboardPushed(#PB_Key_Up   )))*0.1
      If KeyboardReleased(#PB_Key_F12) : fdf=1-fdf : If fdf : CameraRenderMode(0,#PB_Camera_Wireframe) : Else : CameraRenderMode(0,#PB_Camera_Textured) : EndIf : EndIf
      a+0.002
      MoveCamera(0,Cos(a)*50,10,Sin(a)*50,#PB_Absolute)
      CameraLookAt(0,0,0,0)
      
      co=Cos(ap)
      si=Sin(ap)
      MoveEntity(1,si*dp,-co*dp,0,0)
      EntityDirection(1, si, co, 0, #PB_World, #PB_UNIT_Y)
      
      CameraReflection(1,0,EntityID(1))  
      RenderWorld()
      FlipBuffers()
    Until KeyboardPushed(#PB_Key_Escape)   
  EndIf 
Else
  MessageRequester("Ошибка","3D Движок не может быть инициализирован")
EndIf