; ; ------------------------------------------------------------ ; ; PureBasic - PointJoint ; ; (c) Fantaisie Software ; ; ------------------------------------------------------------ ; #CameraSpeed = 1 IncludeFile #PB_Compiler_Home + "examples/3d/Screen3DRequester.pb" Define.f KeyX, KeyY, MouseX, MouseY If InitEngine3D() Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Models", #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Packs/skybox.zip", #PB_3DArchive_Zip) InitSprite() InitKeyboard() InitMouse() If Screen3DRequester() ; Сначала создайте материалы ; CreateMaterial(0, LoadTexture(0, "Wood.jpg")) CreateMaterial(1, LoadTexture(1, "Dirt.jpg")) ; Сетки (Meshes) ; CreateCube(0, 1.0) CreateSphere(1, 0.66) ; Сущности (Entities) ; CreateEntity(0, MeshID(0), MaterialID(0), 2, 0, 0) CreateEntity(1, MeshID(0), MaterialID(0), 2, -3, 0) CreateEntity(2, MeshID(1), MaterialID(0), 2, -6, 0) ; CreateEntity(3, MeshID(0), MaterialID(1), 5, 4, 0) ScaleEntity (3, 10, 1, 10) ; Физические тела (Bodies) ; CreateEntityBody(0, #PB_Entity_BoxBody , 1.0) CreateEntityBody(1, #PB_Entity_BoxBody , 1.0) CreateEntityBody(2, #PB_Entity_SphereBody, 1.0) CreateEntityBody(3, #PB_Entity_StaticBody) ; Создадим меж-точечное Сочленение (Point Joint) ; PointJoint(0, EntityID(3), -5, -1, 0, EntityID(0), 0, 1, 0) PointJoint(1, EntityID(0), 0, -1, 0, EntityID(1), 0, 1, 0) PointJoint(2, EntityID(1), 0, -1, 0, EntityID(2), 0, 1, 0) For i=0 To 2 SetJointAttribute(i, #PB_PointJoint_Tau, 10) Next ApplyEntityImpulse(0, 10, 0, 0) ; Камера ; CreateCamera(0, 0, 0, 100, 100) MoveCamera(0, 0, 2, 25, #PB_Absolute) Repeat Screen3DEvents() If ExamineMouse() MouseX = -MouseDeltaX() * #CameraSpeed * 0.05 MouseY = -MouseDeltaY() * #CameraSpeed * 0.05 EndIf If ExamineKeyboard() If KeyboardPushed(#PB_Key_Space) FreeJoint(1) EndIf If KeyboardPushed(#PB_Key_Left) KeyX = -#CameraSpeed ElseIf KeyboardPushed(#PB_Key_Right) KeyX = #CameraSpeed Else KeyX = 0 EndIf If KeyboardPushed(#PB_Key_Up) KeyY = -#CameraSpeed ElseIf KeyboardPushed(#PB_Key_Down) KeyY = #CameraSpeed Else KeyY = 0 EndIf EndIf RotateCamera(0, MouseY, MouseX, 0, #PB_Relative) MoveCamera (0, KeyX, 0, KeyY) RenderWorld() Screen3DStats() FlipBuffers() Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1 EndIf Else MessageRequester("Ошибка", "3D Движок не может быть инициализирован", 0) EndIf End