;
; ------------------------------------------------------------
;
; PureBasic - LightAttenuation
;
; (c) Fantaisie Software
;
; ------------------------------------------------------------
;
IncludeFile #PB_Compiler_Home + "examples/3d/Screen3DRequester.pb"
Define.f KeyX, KeyY, MouseX, MouseY
Define DebugBody
#CameraSpeed = 1
If InitEngine3D(#PB_Engine3D_DebugLog | #PB_Engine3D_DebugOutput)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Scripts",#PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Packs/desert.zip", #PB_3DArchive_Zip)
Parse3DScripts()
InitSprite()
InitKeyboard()
InitMouse()
If Screen3DRequester()
KeyboardMode(#PB_Keyboard_International)
WorldShadows(#PB_Shadow_Modulative, -1, RGB(155, 0, 0))
;Материалы (Materials)
;
CreateMaterial(1, LoadTexture(1, "Wood.jpg"))
CreateMaterial(2, LoadTexture(2, "Dirt.jpg"))
; Земля (Ground)
;
CreatePlane(0, 100, 100, 10, 10, 15, 15)
CreateEntity(0, MeshID(0), MaterialID(2))
EntityRenderMode(0, 0)
; Сетки (Meshes)
;
CreateCube(1, 2)
CreateSphere(2, 2, 50, 50)
CreateCylinder(3, 1, 4)
; Сущности (Entities)
;
CreateEntity(1, MeshID(1), MaterialID(1), -5, 1, -5)
CreateEntity(2, MeshID(2), MaterialID(1), 0, 2, 0)
CreateEntity(3, MeshID(3), MaterialID(1), 5, 2, 5)
; Камера
;
CreateCamera(0, 0, 0, 100, 100)
MoveCamera(0, 10, 10, -50, #PB_Absolute)
CameraLookAt(0, 0, 0, 0)
; Свет
;
CreateLight(0, RGB(255, 127, 0), 3, 8, -10)
SetLightColor(0, #PB_Light_SpecularColor, RGB(255, 255, 0))
LightAttenuation(0, 100, 1.0)
AmbientColor(RGB(0, 0, 0))
Repeat
Screen3DEvents()
If ExamineMouse()
MouseX = -MouseDeltaX() * #CameraSpeed * 0.05
MouseY = -MouseDeltaY() * #CameraSpeed * 0.05
EndIf
If ExamineKeyboard()
If KeyboardPushed(#PB_Key_Left)
KeyX = -#CameraSpeed
ElseIf KeyboardPushed(#PB_Key_Right)
KeyX = #CameraSpeed
Else
KeyX = 0
EndIf
If KeyboardPushed(#PB_Key_Up)
KeyY = -#CameraSpeed
ElseIf KeyboardPushed(#PB_Key_Down)
KeyY = #CameraSpeed
Else
KeyY = 0
EndIf
EndIf
MoveCamera (0, KeyX, 0, KeyY)
RotateCamera(0, MouseY, MouseX, 0, #PB_Relative)
RenderWorld()
Screen3DStats()
FlipBuffers()
Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1
EndIf
Else
MessageRequester("Ошибка", "3D Движок не может быть инициализирован",0)
EndIf
End