PureBasic
;
; ------------------------------------------------------------
;
;   PureBasic - Light
;
;    (c) Fantaisie Software
;
; ------------------------------------------------------------
;

#CameraSpeed = 1

IncludeFile #PB_Compiler_Home + "examples/3d/Screen3DRequester.pb"

Define.f KeyX, KeyY, MouseX, MouseY

If InitEngine3D()

  Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem)
  Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Models", #PB_3DArchive_FileSystem)
  
  InitSprite()
  InitKeyboard()
  InitMouse()
  
  If Screen3DRequester()
    
    LoadMesh   (0, "robot.mesh")
    LoadTexture(0, "r2skin.jpg")
    
    CreateEntity (0, MeshID(0), CreateMaterial(0, TextureID(0)))
    StartEntityAnimation(0, "Walk")
    
    CreateLight(0, RGB(0, 0, 255),  100.0, 0, 0)  ; Blue light
    CreateLight(1, RGB(255, 0, 0), -100.0, 0, 0)  ; Red light
    
    CreateCamera(0, 0, 0, 100, 100)
    MoveCamera(0, 0, 40, 150, #PB_Absolute)
      
    Repeat
      Screen3DEvents()
      
      If ExamineMouse()
        MouseX = -MouseDeltaX() * #CameraSpeed * 0.05
        MouseY = -MouseDeltaY() * #CameraSpeed * 0.05
      EndIf
      
      If ExamineKeyboard()
        
        If KeyboardPushed(#PB_Key_Left)
          KeyX = -#CameraSpeed 
        ElseIf KeyboardPushed(#PB_Key_Right)
          KeyX = #CameraSpeed 
        Else
          KeyX = 0
        EndIf
                  
        If KeyboardPushed(#PB_Key_Up)
          KeyY = -#CameraSpeed 
        ElseIf KeyboardPushed(#PB_Key_Down)
          KeyY = #CameraSpeed 
        Else
          KeyY = 0
        EndIf

      EndIf
          
      RotateEntity(0, 0, 1, 0, #PB_Relative)
      
      RotateCamera(0, MouseY, MouseX, 0, #PB_Relative)
      MoveCamera  (0, KeyX, 0, KeyY)
      
      RenderWorld()
      Screen3DStats()
      FlipBuffers()
    Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1
  EndIf
    
Else
  MessageRequester("Ошибка", "3D Движок не может быть инициализирован", 0)
EndIf
  
End
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