;
; ------------------------------------------------------------
;
; PureBasic - Orientation
;
; (c) Fantaisie Software
;
; ------------------------------------------------------------
;
#CameraSpeed = 1
IncludeFile #PB_Compiler_Home + "examples/3d/Screen3DRequester.pb"
Structure Vector3
x.f
y.f
z.f
EndStructure
Structure Quaternion
x.f
y.f
z.f
w.f
EndStructure
Declare ConvertLocalToWorld(*N.Vector3, *P.Vector3, *Orientation.Quaternion, *Position.Vector3)
Define.f KeyX, KeyY, MouseX, MouseY, RollZ, sens = -1
Define Pos.Vector3, Orientation.Quaternion
Define.Vector3 Resultat, C1, C2
C1\x = -25 : C1\y = -25 : C1\z = -25
C2\x = 25 : C2\y = 25 : C2\z = 25
If InitEngine3D()
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Models", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Packs/skybox.zip", #PB_3DArchive_Zip)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Scripts", #PB_3DArchive_FileSystem)
Parse3DScripts()
InitSprite()
InitKeyboard()
InitMouse()
If Screen3DRequester()
CreateCube(0, 50)
CreateSphere(1, 5)
CreateMaterial(0, LoadTexture(0, "Dirt.jpg"))
CreateMaterial(1, LoadTexture(1, "Wood.jpg"))
CreateEntity(0, MeshID(0), MaterialID(0))
CreateEntity(1, MeshID(1), MaterialID(1))
CreateEntity(2, MeshID(1), MaterialID(1))
SkyBox("stevecube.jpg")
CreateCamera(0, 0, 0, 100, 100)
MoveCamera(0, 90, 80, 150, #PB_Absolute)
Repeat
Screen3DEvents()
If ExamineMouse()
MouseX = -MouseDeltaX() * #CameraSpeed * 0.05
MouseY = -MouseDeltaY() * #CameraSpeed * 0.05
EndIf
If ExamineKeyboard()
EndIf
RotateEntity(0, 0, 0.4, 0, #PB_Relative)
MoveEntity(0, 0, 0, -1, #PB_Local)
Pos\x = EntityX(0) : Pos\y = EntityY(0) :Pos\z = EntityZ(0)
FetchOrientation(EntityID(0))
Orientation\x = GetX()
Orientation\y = GetY()
Orientation\z = GetZ()
Orientation\w = GetW()
ConvertLocalToWorld(@Resultat, @C1, @Orientation, @Pos)
MoveEntity(1, Resultat\x, Resultat\y, Resultat\z, #PB_Absolute)
ConvertLocalToWorld(@Resultat, @C2, @Orientation, @Pos)
MoveEntity(2, Resultat\x, Resultat\y, Resultat\z, #PB_Absolute)
CameraLookAt(0, Pos\x, Pos\y, Pos\z)
RenderWorld()
FlipBuffers()
Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1
EndIf
Else
MessageRequester("Ошибка", "3D Движок не может быть инициализирован",0)
EndIf
End
Macro CROSS_PRODUCT(N, V1, V2)
N\x = ((V1\y * V2\z) - (V1\z * V2\y))
N\y = ((V1\z * V2\x) - (V1\x * V2\z))
N\z = ((V1\x * V2\y) - (V1\y * V2\x))
EndMacro
Procedure QuaternionVector3(*R.Vector3, *Q.Quaternion, *P.Vector3)
; Внедрение nVidia SDK
Protected.Vector3 uv, uuv
CROSS_PRODUCT(uv, *Q, *P)
CROSS_PRODUCT(uuv, *Q, uv)
uv\x * (2.0 * *Q\w) : uv\y * (2.0 * *Q\w) : uv\z * (2.0 * *Q\w)
uuv\x * 2.0 : uuv\y * 2.0 : uuv\z * 2.0
*R\x = *P\x + uv\x + uuv\x
*R\y = *P\y + uv\y + uuv\y
*R\z = *P\z + uv\z + uuv\z
EndProcedure
Procedure ConvertLocalToWorld(*N.Vector3, *P.Vector3, *Orientation.Quaternion, *Position.Vector3)
Protected.Vector3 R
QuaternionVector3(@R, *Orientation, *P)
*N\x = R\x + *Position\x
*N\y = R\y + *Position\y
*N\z = R\z + *Position\z
EndProcedure