;
; ------------------------------------------------------------
;
; PureBasic - EntityBoneX/Y/Z
;
; (c) Fantaisie Software
;
; ------------------------------------------------------------
;
;Use keys Q,S,D,Z (Robot shoot)
IncludeFile #PB_Compiler_Home + "examples/3d/Screen3DRequester.pb"
Structure Vector3
x.f
y.f
z.f
EndStructure
Structure Bullet
Bullet.i
timer.f
Speed.f
Life.l
EndStructure
Define.f KeyX, KeyY, MouseX, MouseY, Speed = 0.1
Define.i RobotMove,Time
Global NewList Bullets.Bullet()
#CameraSpeed = 2
Macro GetBonePosition(Position, Entity, Bone, x1, y1, z1)
Position\x = EntityBoneX(Entity, Bone, x1, y1, z1)
Position\y = EntityBoneY(Entity, Bone, x1, y1, z1)
Position\z = EntityBoneZ(Entity, Bone, x1, y1, z1)
EndMacro
Macro SubVector3(V, V1, V2)
V\x = V1\x - V2\x
V\y = V1\y - V2\y
V\z = V1\z - V2\z
EndMacro
; Объявления
Declare Normalize(*V.Vector3)
Declare AddShoot()
Declare Shootbullet()
If InitEngine3D()
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Models", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Scripts", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Packs/desert.zip", #PB_3DArchive_Zip)
Parse3DScripts()
InitSprite()
InitKeyboard()
InitMouse()
If Screen3DRequester()
KeyboardMode(#PB_Keyboard_International)
WorldShadows(#PB_Shadow_Modulative, 3000, RGB(175, 175, 175))
GetScriptMaterial(1, "Color/Red")
GetScriptMaterial(2, "Color/Green")
; Земля (Ground)
;
CreateMaterial(0, LoadTexture(0, "Dirt.jpg"))
CreatePlane(0, 1500, 1500, 40, 40, 15, 15)
CreateEntity(0,MeshID(0),MaterialID(0))
EntityRenderMode(0, 0)
; Сетка (Mesh)
;
LoadMesh(1, "robot.mesh")
CreateSphere(2, 1)
; Сущность (Entity)
;
CreateEntity(1, MeshID(1), #PB_Material_None)
; Скайбокс (SkyBox)
;
SkyBox("desert07.jpg")
; Камера
;
CreateCamera(0, 0, 0, 100, 100)
MoveCamera(0, 50, 100, 180, #PB_Absolute)
CameraLookAt(0, EntityX(1), EntityY(1) + 40, EntityZ(1))
CreateLight(0, RGB(255, 255, 255), -40, 100, 80)
AmbientColor(RGB(80, 80, 80))
Repeat
Screen3DEvents()
If ExamineMouse()
MouseX = -MouseDeltaX()/10
MouseY = -MouseDeltaY()/10
EndIf
RobotMove = #False
If ExamineKeyboard()
If KeyboardPushed(#PB_Key_Q)
RotateEntity(1, 0, 180, 0)
RobotMove = #True
EndIf
If KeyboardPushed(#PB_Key_D)
RotateEntity(1, 0, 0, 0)
RobotMove = #True
EndIf
If KeyboardPushed(#PB_Key_Z)
RotateEntity(1, 0, 90, 0)
RobotMove = #True
EndIf
If KeyboardPushed(#PB_Key_S)
RotateEntity(1, 0, -90, 0)
RobotMove = #True
EndIf
If KeyboardPushed(#PB_Key_Left)
KeyX = -#CameraSpeed
ElseIf KeyboardPushed(#PB_Key_Right)
KeyX = #CameraSpeed
Else
KeyX = 0
EndIf
If KeyboardPushed(#PB_Key_Up)
KeyY = -#CameraSpeed
ElseIf KeyboardPushed(#PB_Key_Down)
KeyY = #CameraSpeed
Else
KeyY = 0
EndIf
If KeyboardPushed(#PB_Key_PageUp) And Speed < 1.0
Speed + 0.05
ElseIf KeyboardPushed(#PB_Key_PageDown) And Speed > 0.1
Speed - 0.05
EndIf
EndIf
If RobotMove
If EntityAnimationStatus(1, "Shoot") = #PB_EntityAnimation_Stopped ; Цикл
StartEntityAnimation(1, "Shoot", #PB_EntityAnimation_Manual) ; Запустим анимацию с самого начала
EndIf
Else
StopEntityAnimation(1, "Shoot")
SetEntityAnimationTime(1, "Shoot", 0)
EndIf
AddEntityAnimationTime(1, "Shoot", TimeSinceLastFrame)
; Добавить Shoot
If GetEntityAnimationTime(1, "Shoot") > 280 And GetEntityAnimationTime(1, "Shoot") < 310 And ElapsedMilliseconds()-Time>500
Time = ElapsedMilliseconds()
AddShoot()
EndIf
Shootbullet()
RotateCamera(0, MouseY, MouseX, 0, #PB_Relative)
MoveCamera (0, KeyX, 0, KeyY)
TimeSinceLastFrame = RenderWorld() * Speed
FlipBuffers()
Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1
EndIf
Else
MessageRequester("Ошибка", "3D Движок не может быть инициализирован",0)
EndIf
End
Procedure Normalize(*V.Vector3)
Define.f magSq, oneOverMag
magSq = *V\x * *V\x + *V\y * *V\y + *V\z * *V\z
If magsq > 0
oneOverMag = 1.0 / Sqr(magSq)
*V\x * oneOverMag
*V\y * oneOverMag
*V\z * oneOverMag
EndIf
EndProcedure
Procedure AddShoot()
Protected.i Bullet
Protected.Vector3 Bone1, Bone2, Direction
Protected.f Angle
GetBonePosition(Bone1, 1, "Joint17", 0, 0, 0)
GetBonePosition(Bone2, 1, "Joint18", 0, 0, -5)
SubVector3(Direction, Bone2, Bone1)
Normalize(@Direction)
For i=0 To 315 Step 45
AddElement(Bullets())
With Bullets()
\Speed = 180
\Life = ElapsedMilliseconds()
;\Bullet = CreateEntity(#PB_Any, MeshID(2), MaterialID(1), Bone2\x-2, Bone2\y+0.5, Bone2\z)
If Int(EntityYaw(1))=90 Or Int(EntityYaw(1))=-90
\Bullet = CreateEntity(#PB_Any, MeshID(2), MaterialID(1), 2.4*Cos(Radian(Angle))+Bone2\x+1.2, 2.4*Sin(Radian(Angle))+Bone2\y+0.7, Bone2\z)
Else
\Bullet = CreateEntity(#PB_Any, MeshID(2), MaterialID(1), Bone2\x, 2.4*Sin(Radian(Angle))+Bone2\y+0.7, 2.4*Cos(Radian(Angle))+Bone2\z+1.2)
EndIf
Angle + 45
CreateEntityBody(\Bullet, #PB_Entity_SphereBody, 1)
ApplyEntityImpulse(\Bullet, Direction\x * \Speed, Direction\y * \Speed, Direction\z * \Speed)
EndWith
Next
EndProcedure
Procedure Shootbullet()
ForEach Bullets()
With Bullets()
If ElapsedMilliseconds()-Bullets()\Life>3000
If IsEntity(\Bullet)
FreeEntity(\Bullet)
EndIf
DeleteElement(Bullets(), 1)
EndIf
EndWith
Next
EndProcedure