; ; ------------------------------------------------------------ ; ; PureBasic - EntityBoneX/Y/Z ; ; (c) Fantaisie Software ; ; ------------------------------------------------------------ ; ;Use keys Q,S,D,Z (Robot shoot) IncludeFile #PB_Compiler_Home + "examples/3d/Screen3DRequester.pb" Structure Vector3 x.f y.f z.f EndStructure Structure Bullet Bullet.i timer.f Speed.f Life.l EndStructure Define.f KeyX, KeyY, MouseX, MouseY, Speed = 0.1 Define.i RobotMove,Time Global NewList Bullets.Bullet() #CameraSpeed = 2 Macro GetBonePosition(Position, Entity, Bone, x1, y1, z1) Position\x = EntityBoneX(Entity, Bone, x1, y1, z1) Position\y = EntityBoneY(Entity, Bone, x1, y1, z1) Position\z = EntityBoneZ(Entity, Bone, x1, y1, z1) EndMacro Macro SubVector3(V, V1, V2) V\x = V1\x - V2\x V\y = V1\y - V2\y V\z = V1\z - V2\z EndMacro ; Объявления Declare Normalize(*V.Vector3) Declare AddShoot() Declare Shootbullet() If InitEngine3D() Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Models", #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Scripts", #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Packs/desert.zip", #PB_3DArchive_Zip) Parse3DScripts() InitSprite() InitKeyboard() InitMouse() If Screen3DRequester() KeyboardMode(#PB_Keyboard_International) WorldShadows(#PB_Shadow_Modulative, 3000, RGB(175, 175, 175)) GetScriptMaterial(1, "Color/Red") GetScriptMaterial(2, "Color/Green") ; Земля (Ground) ; CreateMaterial(0, LoadTexture(0, "Dirt.jpg")) CreatePlane(0, 1500, 1500, 40, 40, 15, 15) CreateEntity(0,MeshID(0),MaterialID(0)) EntityRenderMode(0, 0) ; Сетка (Mesh) ; LoadMesh(1, "robot.mesh") CreateSphere(2, 1) ; Сущность (Entity) ; CreateEntity(1, MeshID(1), #PB_Material_None) ; Скайбокс (SkyBox) ; SkyBox("desert07.jpg") ; Камера ; CreateCamera(0, 0, 0, 100, 100) MoveCamera(0, 50, 100, 180, #PB_Absolute) CameraLookAt(0, EntityX(1), EntityY(1) + 40, EntityZ(1)) CreateLight(0, RGB(255, 255, 255), -40, 100, 80) AmbientColor(RGB(80, 80, 80)) Repeat Screen3DEvents() If ExamineMouse() MouseX = -MouseDeltaX()/10 MouseY = -MouseDeltaY()/10 EndIf RobotMove = #False If ExamineKeyboard() If KeyboardPushed(#PB_Key_Q) RotateEntity(1, 0, 180, 0) RobotMove = #True EndIf If KeyboardPushed(#PB_Key_D) RotateEntity(1, 0, 0, 0) RobotMove = #True EndIf If KeyboardPushed(#PB_Key_Z) RotateEntity(1, 0, 90, 0) RobotMove = #True EndIf If KeyboardPushed(#PB_Key_S) RotateEntity(1, 0, -90, 0) RobotMove = #True EndIf If KeyboardPushed(#PB_Key_Left) KeyX = -#CameraSpeed ElseIf KeyboardPushed(#PB_Key_Right) KeyX = #CameraSpeed Else KeyX = 0 EndIf If KeyboardPushed(#PB_Key_Up) KeyY = -#CameraSpeed ElseIf KeyboardPushed(#PB_Key_Down) KeyY = #CameraSpeed Else KeyY = 0 EndIf If KeyboardPushed(#PB_Key_PageUp) And Speed < 1.0 Speed + 0.05 ElseIf KeyboardPushed(#PB_Key_PageDown) And Speed > 0.1 Speed - 0.05 EndIf EndIf If RobotMove If EntityAnimationStatus(1, "Shoot") = #PB_EntityAnimation_Stopped ; Цикл StartEntityAnimation(1, "Shoot", #PB_EntityAnimation_Manual) ; Запустим анимацию с самого начала EndIf Else StopEntityAnimation(1, "Shoot") SetEntityAnimationTime(1, "Shoot", 0) EndIf AddEntityAnimationTime(1, "Shoot", TimeSinceLastFrame) ; Добавить Shoot If GetEntityAnimationTime(1, "Shoot") > 280 And GetEntityAnimationTime(1, "Shoot") < 310 And ElapsedMilliseconds()-Time>500 Time = ElapsedMilliseconds() AddShoot() EndIf Shootbullet() RotateCamera(0, MouseY, MouseX, 0, #PB_Relative) MoveCamera (0, KeyX, 0, KeyY) TimeSinceLastFrame = RenderWorld() * Speed FlipBuffers() Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1 EndIf Else MessageRequester("Ошибка", "3D Движок не может быть инициализирован",0) EndIf End Procedure Normalize(*V.Vector3) Define.f magSq, oneOverMag magSq = *V\x * *V\x + *V\y * *V\y + *V\z * *V\z If magsq > 0 oneOverMag = 1.0 / Sqr(magSq) *V\x * oneOverMag *V\y * oneOverMag *V\z * oneOverMag EndIf EndProcedure Procedure AddShoot() Protected.i Bullet Protected.Vector3 Bone1, Bone2, Direction Protected.f Angle GetBonePosition(Bone1, 1, "Joint17", 0, 0, 0) GetBonePosition(Bone2, 1, "Joint18", 0, 0, -5) SubVector3(Direction, Bone2, Bone1) Normalize(@Direction) For i=0 To 315 Step 45 AddElement(Bullets()) With Bullets() \Speed = 180 \Life = ElapsedMilliseconds() ;\Bullet = CreateEntity(#PB_Any, MeshID(2), MaterialID(1), Bone2\x-2, Bone2\y+0.5, Bone2\z) If Int(EntityYaw(1))=90 Or Int(EntityYaw(1))=-90 \Bullet = CreateEntity(#PB_Any, MeshID(2), MaterialID(1), 2.4*Cos(Radian(Angle))+Bone2\x+1.2, 2.4*Sin(Radian(Angle))+Bone2\y+0.7, Bone2\z) Else \Bullet = CreateEntity(#PB_Any, MeshID(2), MaterialID(1), Bone2\x, 2.4*Sin(Radian(Angle))+Bone2\y+0.7, 2.4*Cos(Radian(Angle))+Bone2\z+1.2) EndIf Angle + 45 CreateEntityBody(\Bullet, #PB_Entity_SphereBody, 1) ApplyEntityImpulse(\Bullet, Direction\x * \Speed, Direction\y * \Speed, Direction\z * \Speed) EndWith Next EndProcedure Procedure Shootbullet() ForEach Bullets() With Bullets() If ElapsedMilliseconds()-Bullets()\Life>3000 If IsEntity(\Bullet) FreeEntity(\Bullet) EndIf DeleteElement(Bullets(), 1) EndIf EndWith Next EndProcedure