; ; ------------------------------------------------------------ ; ; PureBasic - EntityBoneX/Y/Z ; ; (c) Fantaisie Software ; ; ------------------------------------------------------------ ; IncludeFile #PB_Compiler_Home + "examples/3d/Screen3DRequester.pb" Structure Vector3 x.f y.f z.f EndStructure Define.f KeyX, KeyY, MouseX, MouseY, Speed = 1.0 Define.i RobotMove Define.Vector3 Bone1, Bone2 Macro GetBonePosition(Position, Entity, Bone, x1, y1, z1) Position\x = EntityBoneX(Entity, Bone, x1, y1, z1) Position\y = EntityBoneY(Entity, Bone, x1, y1, z1) Position\z = EntityBoneZ(Entity, Bone, x1, y1, z1) EndMacro Macro SubVector3(V, V1, V2) V\x = V1\x - V2\x V\y = V1\y - V2\y V\z = V1\z - V2\z EndMacro If InitEngine3D() Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Models", #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Scripts", #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Packs/desert.zip", #PB_3DArchive_Zip) Parse3DScripts() InitSprite() InitKeyboard() InitMouse() If Screen3DRequester() WorldShadows(#PB_Shadow_Modulative, 3000, RGB(175, 175, 175)) GetScriptMaterial(1, "Color/Red") GetScriptMaterial(2, "Color/Green") ; Земля (Ground) ; CreateMaterial(0, LoadTexture(0, "Dirt.jpg")) CreatePlane(0, 1500, 1500, 40, 40, 15, 15) CreateEntity(0,MeshID(0),MaterialID(0)) EntityRenderMode(0, 0) ; Сетка (Mesh) ; LoadMesh(1, "robot.mesh") CreateSphere(2, 10) ; Сущность (Entity) ; CreateEntity(1, MeshID(1), #PB_Material_None) CreateEntity(2, MeshID(2), MaterialID(1)) CreateEntity(3, MeshID(2), MaterialID(2)) ; Скайбокс (SkyBox) ; SkyBox("Desert07.jpg") ; Камера ; CreateCamera(0, 0, 0, 100, 100) MoveCamera(0, 0, 120, 500, #PB_Absolute) CameraLookAt(0, EntityX(1), EntityY(1) + 40, EntityZ(1)) CreateLight(0, RGB(255, 255, 255), -40, 100, 80) AmbientColor(RGB(80, 80, 80)) Repeat Screen3DEvents() If ExamineMouse() MouseX = -MouseDeltaX()/10 MouseY = -MouseDeltaY()/10 EndIf RobotMove = #False If ExamineKeyboard() If KeyboardPushed(#PB_Key_Left) MoveEntity(1, -1 * Speed, 0, 0) RotateEntity(1, 0, 180, 0) RobotMove = #True ElseIf KeyboardPushed(#PB_Key_Right) MoveEntity(1, 1 * Speed, 0, 0) RotateEntity(1, 0, 0, 0) RobotMove = #True ElseIf KeyboardPushed(#PB_Key_Up) MoveEntity(1, 0, 0, -1 * Speed) RotateEntity(1, 0, 90, 0) RobotMove = #True ElseIf KeyboardPushed(#PB_Key_Down) MoveEntity(1, 0, 0, 1 * Speed) RotateEntity(1, 0, -90, 0) RobotMove = #True EndIf If KeyboardPushed(#PB_Key_PageUp) And Speed < 2.0 Speed + 0.05 ElseIf KeyboardPushed(#PB_Key_PageDown) And Speed > 0.1 Speed - 0.05 EndIf EndIf If RobotMove If EntityAnimationStatus(1, "Walk") = #PB_EntityAnimation_Stopped ; Цикл StartEntityAnimation(1, "Walk", #PB_EntityAnimation_Manual) ; Запустим анимацию с самого начала EndIf Else StopEntityAnimation(1, "Walk") EndIf AddEntityAnimationTime(1, "Walk", TimeSinceLastFrame) GetBonePosition(Bone1, 1, "Joint18", 10, -8, -5) GetBonePosition(Bone2, 1, "Joint15", 10, -8, 0) MoveEntity(2, Bone1\x, Bone1\y, Bone1\z, #PB_Absolute) MoveEntity(3, Bone2\x, Bone2\y, Bone2\z, #PB_Absolute) RotateCamera(0, MouseY, MouseX, RollZ, #PB_Relative) MoveCamera (0, KeyX, 0, KeyY) TimeSinceLastFrame = RenderWorld() * Speed FlipBuffers() Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1 EndIf Else MessageRequester("Ошибка", "3D Движок не может быть инициализирован",0) EndIf End