;
; ------------------------------------------------------------
;
; PureBasic - ConeTwistJoint
;
; (c) Fantaisie Software
;
; ------------------------------------------------------------
;
IncludeFile #PB_Compiler_Home + "examples/3d/Screen3DRequester.pb"
Define.f KeyX, KeyY, MouseX, MouseY
#CameraSpeed = 1
If InitEngine3D()
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Models" , #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Scripts" , #PB_3DArchive_FileSystem)
Parse3DScripts()
InitSprite()
InitKeyboard()
InitMouse()
If Screen3DRequester()
; Сначала создайте материалы
;
CreateMaterial(0, LoadTexture(0, "Dirt.jpg"))
CreateMaterial(1, LoadTexture(1, "Wood.jpg"))
; Сетки (Meshes)
;
CreateCylinder(0, 0.5, 1)
; Сущности (Entities)
;
CreateEntity(0, MeshID(0), MaterialID(0), 0, 0, 0)
ScaleEntity(0, 1, 0.5, 1)
CreateEntity(1, MeshID(0), MaterialID(1), 0, -4, 0)
ScaleEntity(1, 1, 3, 1)
CreateEntity(2, MeshID(0), MaterialID(1), 0, -8, 0)
ScaleEntity(2, 1, 3, 1)
; Физические тела (Bodies)
;
CreateEntityBody(0, #PB_Entity_StaticBody)
CreateEntityBody(1, #PB_Entity_BoxBody, 1.0)
CreateEntityBody(2, #PB_Entity_BoxBody, 1.0)
; Создадим поворотно-конусное Сочленение (Cone Twist Joint)
;
ConeTwistJoint(0, EntityID(0), 0, -1, 0, EntityID(1), 0, 1, 0)
SetJointAttribute(0, #PB_ConeTwistJoint_SwingSpan, 0)
SetJointAttribute(0, #PB_ConeTwistJoint_SwingSpan2, 0)
SetJointAttribute(0, #PB_ConeTwistJoint_TwistSpan, 1)
ConeTwistJoint(1, EntityID(1), 0, -2, 0, EntityID(2), 0, 2, 0)
SetJointAttribute(1, #PB_ConeTwistJoint_SwingSpan, 1)
SetJointAttribute(1, #PB_ConeTwistJoint_SwingSpan2, 0)
SetJointAttribute(1, #PB_ConeTwistJoint_TwistSpan, 0)
ApplyEntityImpulse(1, 0, 0, 1)
; Камера
;
CreateCamera(0, 0, 0, 100, 100)
MoveCamera(0, 0, 4, 22, #PB_Absolute)
CameraLookAt(0, 0, 0, 0)
Repeat
Screen3DEvents()
If ExamineMouse()
MouseX = -MouseDeltaX() * #CameraSpeed * 0.05
MouseY = -MouseDeltaY() * #CameraSpeed * 0.05
EndIf
If ExamineKeyboard()
If KeyboardPushed(#PB_Key_Space)
ApplyEntityImpulse(1, 2, 0, 2)
ApplyEntityImpulse(2, 2, 0, 2)
EndIf
If KeyboardReleased(#PB_Key_F)
FreeJoint(1)
EndIf
If KeyboardPushed(#PB_Key_Left)
KeyX = -#CameraSpeed
ElseIf KeyboardPushed(#PB_Key_Right)
KeyX = #CameraSpeed
Else
KeyX = 0
EndIf
If KeyboardPushed(#PB_Key_Up)
KeyY = -#CameraSpeed
ElseIf KeyboardPushed(#PB_Key_Down)
KeyY = #CameraSpeed
Else
KeyY = 0
EndIf
EndIf
RotateCamera(0, MouseY, MouseX, 0, #PB_Relative)
MoveCamera (0, KeyX, 0, KeyY)
RenderWorld()
Screen3DStats()
FlipBuffers()
Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1
EndIf
Else
MessageRequester("Ошибка", "3D Движок не может быть инициализирован",0)
EndIf
End