;
; ------------------------------------------------------------
;
; PureBasic - Billboard
;
; (c) Fantaisie Software
;
; ------------------------------------------------------------
;
#CameraSpeed = 2
IncludeFile #PB_Compiler_Home + "examples/3d/Screen3DRequester.pb"
Define.f KeyX, KeyY, MouseX, MouseY
If InitEngine3D()
InitSprite()
InitKeyboard()
InitMouse()
If Screen3DRequester()
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Models", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Scripts", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Packs/skybox.zip", #PB_3DArchive_Zip)
Parse3DScripts()
; Сначала создайте Материалы
;
GrassMaterial = CreateMaterial(#PB_Any, TextureID(LoadTexture(#PB_Any,"grass1.png")))
MaterialBlendingMode(GrassMaterial, #PB_Material_AlphaBlend)
DirtMaterial = CreateMaterial(#PB_Any, TextureID(LoadTexture(#PB_Any,"Dirt.jpg")))
; Затем создайте Группу Билбордов и используйте предыдущий Материал.
;
;- Билборд
Billboard = CreateBillboardGroup(#PB_Any, MaterialID(GrassMaterial), 96, 96, 0, 0, 0, -1, 1)
BillboardGroupCommonDirection(Billboard, 0, 1, 0)
For i = 0 To 600
AddBillboard(Billboard, Random(2000)-1000, Random(18) + 30, Random(2000) - 1000)
Next i
; Создание земли
MeshPlane = CreatePlane(#PB_Any, 2000, 2000, 40, 40, 4, 4)
CreateEntity(#PB_Any, MeshID(MeshPlane), MaterialID(DirtMaterial))
; Добавить дом
MeshHouse = LoadMesh(#PB_Any, "tudorhouse.mesh")
House = CreateEntity(#PB_Any, MeshID(MeshHouse), #PB_Material_None, 0, 280, 0)
ScaleEntity(House, 0.5, 0.5, 0.5)
; СкайБокс (SkyBox)
SkyBox("stevecube.jpg")
; Создание Камеры
Camera = CreateCamera(#PB_Any, 0, 0, 100, 100)
MoveCamera(Camera, 200, 400, 900, #PB_Absolute)
CameraLookAt(Camera, 0, 100, 0)
Repeat
Screen3DEvents()
If ExamineMouse()
MouseX = -MouseDeltaX() * #CameraSpeed * 0.05
MouseY = -MouseDeltaY() * #CameraSpeed * 0.05
EndIf
If ExamineKeyboard()
If KeyboardPushed(#PB_Key_Left)
KeyX = -#CameraSpeed
ElseIf KeyboardPushed(#PB_Key_Right)
KeyX = #CameraSpeed
Else
KeyX = 0
EndIf
If KeyboardPushed(#PB_Key_Up)
KeyY = -#CameraSpeed
ElseIf KeyboardPushed(#PB_Key_Down)
KeyY = #CameraSpeed
Else
KeyY = 0
EndIf
EndIf
RotateCamera(Camera, MouseY, MouseX, 0, #PB_Relative)
MoveCamera (Camera, KeyX, 0, KeyY)
RenderWorld()
Screen3DStats()
FlipBuffers()
Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1
EndIf
Else
MessageRequester("Ошибка", "3D Движок не может быть инициализирован",0)
EndIf
End