;
; ------------------------------------------------------------
;
; PureBasic - SetMeshMaterial
;
; (c) Fantaisie Software
;
; ------------------------------------------------------------
;
IncludeFile #PB_Compiler_Home + "examples/3d/Screen3DRequester.pb"
If InitEngine3D()
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem)
InitSprite()
InitKeyboard()
InitMouse()
If Screen3DRequester()
MaterialFilteringMode(#PB_Default, #PB_Material_Anisotropic, 8)
; Материал
CreateMaterial(0, LoadTexture(0, "ValetCoeur.jpg"))
SetMaterialColor(0, #PB_Material_SelfIlluminationColor, RGB(255, 255, 255))
CreateMaterial(1, LoadTexture(1, "DosCarte.png"))
; Создать сетку вручную
; Определить все вершины и их атрибуты
CreateMesh(0)
; Ректо (Recto)
MeshVertexPosition(-0.5,0,-0.5)
MeshVertexTextureCoordinate(0,0)
MeshVertexPosition(0.5,0,-0.5)
MeshVertexTextureCoordinate(0,1)
MeshVertexPosition(0.5,0,0.5)
MeshVertexTextureCoordinate(1,1)
MeshVertexPosition(-0.5,0,0.5)
MeshVertexTextureCoordinate(1,0)
; Определить все грани на основе индекса вершины
MeshFace(2,1,0)
MeshFace(0,3,2)
; Версо (Verso)
AddSubMesh()
MeshVertexPosition(-0.5,0,-0.5)
MeshVertexTextureCoordinate(0,0)
MeshVertexPosition(0.5,0,-0.5)
MeshVertexTextureCoordinate(0,1)
MeshVertexPosition(0.5,0,0.5)
MeshVertexTextureCoordinate(1,1)
MeshVertexPosition(-0.5,0,0.5)
MeshVertexTextureCoordinate(1,0)
MeshFace(0,1,2)
MeshFace(2,3,0)
FinishMesh(#True)
NormalizeMesh(0)
UpdateMeshBoundingBox(0)
SetMeshMaterial(0, MaterialID(0), 0)
SetMeshMaterial(0, MaterialID(1), 1)
; - Сущность
CreateEntity(0, MeshID(0), #PB_Material_None)
ScaleEntity(0, 300, 1, 200)
; - Камера
CreateCamera(0, 0, 0, 100, 100)
MoveCamera(0, 0, 0, 500, #PB_Absolute)
CameraBackColor(0, RGB(80, 20, 20))
Repeat
Screen3DEvents()
ExamineMouse()
ExamineKeyboard()
RotateEntity(0, 1.1, 0.3, 1.0, #PB_Relative)
RenderWorld()
FlipBuffers()
Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1
EndIf
Else
MessageRequester("Ошибка", "3D Движок не может быть инициализирован", 0)
EndIf
End