;
; ------------------------------------------------------------
;
; PureBasic - Reflection
;
; (c) Fantaisie Software
;
; ------------------------------------------------------------
;
; Используйте стрелки клавиатуры для перемещения / прокрутки плана.
; Используйте F12 для переключения между каркасным и текстурированным режимом.
;
#PB_UNIT_Y=1
IncludeFile #PB_Compiler_Home + "examples/3d/Screen3DRequester.pb"
Define.f MouseX,Mousey, a, ap, dp, co, si
Procedure.f POM(v.f)
ProcedureReturn (Random(v*1000)-v*500)/500
EndProcedure
Procedure SetupMaterial(n, Filename$, scale.f=1)
LoadTexture(n, Filename$)
CreateMaterial(n,TextureID(n))
ScaleMaterial(n,0.5/scale,1/scale)
EndProcedure
If InitEngine3D()
InitSprite()
InitKeyboard()
InitMouse()
If Screen3DRequester()
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Packs/desert.zip", #PB_3DArchive_Zip)
Parse3DScripts()
SkyBox("desert07.jpg")
CreateCamera(0, 0, 0, 100, 100)
MoveCamera(0,0,20,-40)
CameraLookAt(0, 0,0,0)
CreateLight(0,$ffffff, 10000, 5000, 2000)
AmbientColor($888888)
CreateCamera(1,0,0,100,100)
CreateRenderTexture(0,CameraID(1),ScreenWidth()/1,ScreenHeight()/1)
CreateMaterial(1,TextureID(0))
SetMaterialAttribute(1,#PB_Material_ProjectiveTexturing,1)
LoadTexture(1, "MRAMOR6X6.jpg")
AddMaterialLayer(1,TextureID(1),#PB_Material_Modulate)
CreatePlane(1,100,100,1,1,4,4)
CreateEntity(1,MeshID(1),MaterialID(1))
SetupMaterial(2, "RustySteel.jpg",2)
SetupMaterial(3, "dirt.jpg",2)
SetupMaterial(4, "soil_wall.jpg",2)
SetupMaterial(5, "wood.jpg",8)
CreateIcoSphere(0,3,3)
For i=100 To 150
CreateEntity(i,MeshID(0),MaterialID(2+Random(3)),pom(32),pom(4),pom(32))
ScaleEntity(i,1,1+pom(0.7),1)
RotateEntity(i,pom(180),pom(180),pom(180))
Next
Repeat
Screen3DEvents()
ExamineMouse()
MouseX = -MouseDeltaX() * 0.05
MouseY = -MouseDeltaY() * 0.05
ExamineKeyboard()
ap+(-Bool(KeyboardPushed(#PB_Key_Left))+Bool(KeyboardPushed(#PB_Key_Right)))*0.01
dp-(-Bool(KeyboardPushed(#PB_Key_Down))+Bool(KeyboardPushed(#PB_Key_Up )))*0.1
If KeyboardReleased(#PB_Key_F12) : fdf=1-fdf : If fdf : CameraRenderMode(0,#PB_Camera_Wireframe) : Else : CameraRenderMode(0,#PB_Camera_Textured) : EndIf : EndIf
a+0.002
MoveCamera(0,Cos(a)*50,10,Sin(a)*50,#PB_Absolute)
CameraLookAt(0,0,0,0)
co=Cos(ap)
si=Sin(ap)
MoveEntity(1,si*dp,-co*dp,0,0)
EntityDirection(1, si, co, 0, #PB_World, #PB_UNIT_Y)
CameraReflection(1,0,EntityID(1))
RenderWorld()
FlipBuffers()
Until KeyboardPushed(#PB_Key_Escape)
EndIf
Else
MessageRequester("Ошибка","3D Движок не может быть инициализирован")
EndIf