; ; ------------------------------------------------------------ ; ; PureBasic - Manual Mesh ; ; (c) Fantaisie Software ; ; ------------------------------------------------------------ ; #CameraSpeed = 3 #SQRT13 = 0.57735026 IncludeFile #PB_Compiler_Home + "examples/3d/Screen3DRequester.pb" Define.f KeyX, KeyY, MouseX, MouseY If InitEngine3D() Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem) InitSprite() InitKeyboard() InitMouse() If Screen3DRequester() ; Создать куб вручную ; ; Определить все вершины и их атрибуты. CreateMesh(0) MeshVertexPosition(-100, 100, -100) MeshVertexNormal(-#SQRT13,#SQRT13,-#SQRT13) MeshVertexColor(RGB(255, 0, 0)) MeshVertexPosition(100, 100, -100) MeshVertexNormal(#SQRT13,#SQRT13,-#SQRT13) MeshVertexColor(RGB(255, 0, 0)) MeshVertexPosition(100, -100, -100) MeshVertexNormal(#SQRT13,-#SQRT13,-#SQRT13) MeshVertexColor(RGB(255, 0, 0)) MeshVertexPosition(-100, -100, -100) MeshVertexNormal(-#SQRT13,-#SQRT13,-#SQRT13) MeshVertexColor(RGB(255, 0, 255)) MeshVertexPosition(-100, 100, 100) MeshVertexNormal(-#SQRT13,#SQRT13,#SQRT13) MeshVertexColor(RGB(255, 0, 0)) MeshVertexPosition(100, 100, 100) MeshVertexNormal(#SQRT13,#SQRT13,#SQRT13) MeshVertexColor(RGB(255, 0, 255)) MeshVertexPosition(100, -100, 100) MeshVertexNormal(#SQRT13,-#SQRT13,#SQRT13) MeshVertexColor(RGB(255, 0, 0)) MeshVertexPosition(-100, -100, 100) MeshVertexNormal(-#SQRT13,-#SQRT13,#SQRT13) MeshVertexColor(RGB(255, 0, 0)) ; Определить все грани на основе индекса вершины ; MeshFace(0, 2, 3) MeshFace(0, 1, 2) MeshFace(1, 6, 2) MeshFace(1, 5, 6) MeshFace(4, 6, 5) MeshFace(4, 7, 6) MeshFace(0, 7, 4) MeshFace(0, 3, 7) MeshFace(0, 5, 1) MeshFace(0, 4, 5) MeshFace(2, 7, 3) MeshFace(2, 6, 7) FinishMesh(1) CreateMaterial(0, LoadTexture(0, "clouds.jpg")) SetMaterialColor(0, #PB_Material_AmbientColor, #PB_Material_AmbientColors) CreateEntity(0, MeshID(0), MaterialID(0)) CreateCamera(0, 0, 0, 100, 100) MoveCamera(0, 0, 0, 1000, #PB_Absolute) Repeat Screen3DEvents() If ExamineMouse() MouseX = -MouseDeltaX() * #CameraSpeed * 0.05 MouseY = -MouseDeltaY() * #CameraSpeed * 0.05 EndIf If ExamineKeyboard() If KeyboardPushed(#PB_Key_Left) KeyX = -#CameraSpeed ElseIf KeyboardPushed(#PB_Key_Right) KeyX = #CameraSpeed Else KeyX = 0 EndIf If KeyboardPushed(#PB_Key_Up) KeyY = -#CameraSpeed ElseIf KeyboardPushed(#PB_Key_Down) KeyY = #CameraSpeed Else KeyY = 0 EndIf EndIf RotateEntity(0, 1, 1, 1, #PB_Relative) RotateCamera(0, MouseY, MouseX, 0, #PB_Relative) MoveCamera (0, KeyX, 0, KeyY) RenderWorld() Screen3DStats() FlipBuffers() Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1 EndIf Else MessageRequester("Ошибка", "3D Движок не может быть инициализирован", 0) EndIf End