PureBasic
;
; ------------------------------------------------------------
;
;   PureBasic - EnableManualEntityBoneControl
;
;    (c) Fantaisie Software
;
; ------------------------------------------------------------
;

#CameraSpeed = 1

IncludeFile #PB_Compiler_Home + "examples/3d/Screen3DRequester.pb"

Define.f KeyX, KeyY, MouseX, MouseY, RollZ, sens = -1

Dim Bone.s(18)

Macro Text3D(No, Texte, Color, Alignment)
  CreateText3D(No, Texte)
  Text3DColor(No, Color)
  Text3DAlignment(No, Alignment)
EndMacro

If InitEngine3D()
  
  Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem)
  Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/fonts", #PB_3DArchive_FileSystem)
  Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Models", #PB_3DArchive_FileSystem)
  Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Packs/skybox.zip", #PB_3DArchive_Zip)
  Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Scripts", #PB_3DArchive_FileSystem)
  Parse3DScripts()
  
  InitSprite()
  InitKeyboard()
  InitMouse()
  
  If Screen3DRequester()
    
    LoadMesh(0, "robot.mesh")
    
    
    CreateMaterial(0, LoadTexture(0, "r2skin.jpg"))
    MaterialShadingMode(0, #PB_Material_Wireframe)
    
    CreateEntity(0, MeshID(0), MaterialID(0))
    
    For i=1 To 18
      Bone$ = "Joint"+Str(i)
      Bone(i) = Bone$
      EnableManualEntityBoneControl(0, Bone$, #True, #True)
      Text3D(i, Str(i), RGBA(255, 0, 0, 255), #PB_Text3D_HorizontallyCentered | #PB_Text3D_VerticallyCentered)  
      AttachEntityObject(0, Bone$, Text3DID(i))
      ScaleText3D(i, 4, 4, 0)
    Next 
    
    RotateEntity(0, 0, -70, 0)
    
    SkyBox("stevecube.jpg")
    
    CreateCamera(0, 0, 0, 100, 100)
    MoveCamera(0, 0, 40, 150, #PB_Absolute)
    
    Repeat
      Screen3DEvents()
      
      If ExamineMouse()
        MouseX = -MouseDeltaX() * #CameraSpeed * 0.05
        MouseY = -MouseDeltaY() * #CameraSpeed * 0.05
      EndIf
      
      If ExamineKeyboard()
        
        If KeyboardReleased(#PB_Key_F5)
          EnableManualEntityBoneControl(0, Bone(0), #False, #True)          
        EndIf
        
        If KeyboardPushed(#PB_Key_Left)
          RotateEntityBone(0, bone(10), 0, -1, 0, #PB_Relative)
        ElseIf KeyboardPushed(#PB_Key_Right)
          RotateEntityBone(0, bone(10), 0, 1, 0, #PB_Relative)
        EndIf
        
        If KeyboardPushed(#PB_Key_Up)
          RotateEntityBone(0, bone(14), 0, 0, 1, #PB_Relative) 
          RotateEntityBone(0, bone(17), 0, 0, 1, #PB_Relative) 
        ElseIf KeyboardPushed(#PB_Key_Down)
          RotateEntityBone(0, bone(14), 0, 0, -1, #PB_Relative) 
          RotateEntityBone(0, bone(17), 0, 0, -1, #PB_Relative) 
        EndIf    
        
        If KeyboardPushed(#PB_Key_PageUp) 
          MoveEntityBone(0, bone(7), 1, 0, 0, #PB_Relative) 
        ElseIf KeyboardPushed(#PB_Key_PageDown) 
          MoveEntityBone(0, bone(7), -1, 0, 0, #PB_Relative)    
        EndIf       
      EndIf
      
      RenderWorld()
      Screen3DStats()
      FlipBuffers()
    Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1
  EndIf
  
Else
  MessageRequester("Ошибка", "3D Движок не может быть инициализирован",0)
EndIf

End